Made In Dungeon: Tower Defense

แ€กแ€€แ€บแ€•แ€บแ€กแ€แ€ฝแ€„แ€บแ€ธ แ€แ€šแ€บแ€šแ€ฐแ€™แ€พแ€ฏแ€™แ€ปแ€ฌแ€ธ
แย แ€‘แ€ฑแ€ฌแ€„แ€บ+
แ€’แ€ฑแ€ซแ€„แ€บแ€ธแ€œแ€ฏแ€’แ€บแ€™แ€ปแ€ฌแ€ธ
แ€กแ€€แ€ผแ€ฑแ€ฌแ€„แ€บแ€ธแ€กแ€›แ€ฌแ€€แ€ญแ€ฏ แ€กแ€™แ€พแ€แ€บแ€•แ€ฑแ€ธแ€แ€ผแ€„แ€บแ€ธ
3+ แ€กแ€แ€ฝแ€€แ€บ แ€กแ€†แ€„แ€ทแ€บแ€žแ€แ€บแ€™แ€พแ€แ€บแ€‘แ€ฌแ€ธแ€žแ€Šแ€บ
แ€–แ€”แ€บแ€žแ€ฌแ€ธแ€•แ€ผแ€„แ€บแ€“แ€ฌแ€แ€บแ€•แ€ฏแ€ถ
แ€–แ€”แ€บแ€žแ€ฌแ€ธแ€•แ€ผแ€„แ€บแ€“แ€ฌแ€แ€บแ€•แ€ฏแ€ถ
แ€–แ€”แ€บแ€žแ€ฌแ€ธแ€•แ€ผแ€„แ€บแ€“แ€ฌแ€แ€บแ€•แ€ฏแ€ถ
แ€–แ€”แ€บแ€žแ€ฌแ€ธแ€•แ€ผแ€„แ€บแ€“แ€ฌแ€แ€บแ€•แ€ฏแ€ถ
แ€–แ€”แ€บแ€žแ€ฌแ€ธแ€•แ€ผแ€„แ€บแ€“แ€ฌแ€แ€บแ€•แ€ฏแ€ถ
แ€–แ€”แ€บแ€žแ€ฌแ€ธแ€•แ€ผแ€„แ€บแ€“แ€ฌแ€แ€บแ€•แ€ฏแ€ถ
แ€–แ€”แ€บแ€žแ€ฌแ€ธแ€•แ€ผแ€„แ€บแ€“แ€ฌแ€แ€บแ€•แ€ฏแ€ถ
แ€–แ€”แ€บแ€žแ€ฌแ€ธแ€•แ€ผแ€„แ€บแ€“แ€ฌแ€แ€บแ€•แ€ฏแ€ถ
แ€–แ€”แ€บแ€žแ€ฌแ€ธแ€•แ€ผแ€„แ€บแ€“แ€ฌแ€แ€บแ€•แ€ฏแ€ถ
แ€–แ€”แ€บแ€žแ€ฌแ€ธแ€•แ€ผแ€„แ€บแ€“แ€ฌแ€แ€บแ€•แ€ฏแ€ถ
แ€–แ€”แ€บแ€žแ€ฌแ€ธแ€•แ€ผแ€„แ€บแ€“แ€ฌแ€แ€บแ€•แ€ฏแ€ถ
แ€–แ€”แ€บแ€žแ€ฌแ€ธแ€•แ€ผแ€„แ€บแ€“แ€ฌแ€แ€บแ€•แ€ฏแ€ถ
แ€–แ€”แ€บแ€žแ€ฌแ€ธแ€•แ€ผแ€„แ€บแ€“แ€ฌแ€แ€บแ€•แ€ฏแ€ถ
แ€–แ€”แ€บแ€žแ€ฌแ€ธแ€•แ€ผแ€„แ€บแ€“แ€ฌแ€แ€บแ€•แ€ฏแ€ถ
แ€–แ€”แ€บแ€žแ€ฌแ€ธแ€•แ€ผแ€„แ€บแ€“แ€ฌแ€แ€บแ€•แ€ฏแ€ถ

แ€คแ€‚แ€ญแ€™แ€บแ€ธแ€กแ€€แ€ผแ€ฑแ€ฌแ€„แ€บแ€ธ

Made in Dungeon แ€žแ€Šแ€บ แ€žแ€„แ€ทแ€บแ€€แ€ญแ€ฏแ€šแ€บแ€•แ€ญแ€ฏแ€„แ€บแ€‘แ€ฑแ€ฌแ€„แ€บแ€‘แ€ฒแ€แ€ฝแ€„แ€บ แ€’แ€ฎแ€‡แ€ญแ€ฏแ€„แ€บแ€ธแ€‘แ€ฏแ€แ€บแ€€แ€ฌ แ€แ€ฏแ€แ€ถแ€€แ€ฌแ€€แ€ฝแ€šแ€บแ€žแ€Šแ€ทแ€บ 2D แ€™แ€ปแ€พแ€ฑแ€ฌแ€บแ€…แ€„แ€บแ€€แ€ฌแ€€แ€ฝแ€šแ€บแ€›แ€ฑแ€ธแ€‚แ€ญแ€™แ€บแ€ธแ€–แ€ผแ€…แ€บแ€žแ€Šแ€บแ‹

แ€žแ€„แ€บแแ€‘แ€ฑแ€ฌแ€„แ€บแแ€žแ€แ€„แ€บแ€–แ€ผแ€…แ€บแ€œแ€ฌแ€•แ€ผแ€ฎแ€ธ แ€žแ€„แ€บแแ€‘แ€ฐแ€ธแ€แ€ผแ€ฌแ€ธแ€žแ€ฑแ€ฌแ€—แ€ปแ€ฐแ€Ÿแ€ฌแ€™แ€ผแ€ฑแ€ฌแ€€แ€บแ€‘แ€ฑแ€ฌแ€„แ€บแ€€แ€ญแ€ฏแ€–แ€”แ€บแ€แ€ฎแ€ธแ€•แ€ซแ‹ แ€‚แ€ญแ€™แ€บแ€ธแ€…แ€žแ€ฑแ€ฌแ€กแ€แ€ซแ€แ€ฝแ€„แ€บแŠ แ€€แ€…แ€ฌแ€ธแ€žแ€™แ€ฌแ€ธแ€™แ€ปแ€ฌแ€ธแ€žแ€Šแ€บ แŽแ€„แ€บแ€ธแ€แ€ญแ€ฏแ€ทแแ€‘แ€ฐแ€ธแ€แ€ผแ€ฌแ€ธแ€žแ€ฑแ€ฌแ€‘แ€ฑแ€ฌแ€„แ€บแ€‘แ€ฒแ€แ€ฝแ€„แ€บ แ€แ€Šแ€บแ€†แ€ฑแ€ฌแ€€แ€บแ€›แ€”แ€บ แ€”แ€ถแ€›แ€ถแ€™แ€ปแ€ฌแ€ธแ€€แ€ญแ€ฏ แ€œแ€ฝแ€แ€บแ€œแ€•แ€บแ€…แ€ฝแ€ฌ แ€‘แ€ฌแ€ธแ€”แ€ญแ€ฏแ€„แ€บแ€žแ€Šแ€บแ‹ แ€คแ€”แ€ถแ€›แ€ถแ€™แ€ปแ€ฌแ€ธแ€–แ€”แ€บแ€แ€ฎแ€ธแ€‘แ€ฌแ€ธแ€žแ€ฑแ€ฌ แ€œแ€™แ€บแ€ธแ€€แ€ผแ€ฑแ€ฌแ€„แ€บแ€ธแ€กแ€แ€ญแ€ฏแ€„แ€บแ€ธแ€œแ€ญแ€ฏแ€€แ€บแ€žแ€ฑแ€ฌ แ€›แ€”แ€บแ€žแ€ฐแ€™แ€ปแ€ฌแ€ธแ€€แ€ญแ€ฏ แ€•แ€ญแ€แ€บแ€†แ€ญแ€ฏแ€ทแ€›แ€•แ€ซแ€™แ€Šแ€บแ‹ แ€™แ€„แ€บแ€ธแ€›แ€ฒแ€ทแ€‘แ€ฑแ€ฌแ€„แ€บแ€‘แ€ฒแ€™แ€พแ€ฌ แ€›แ€”แ€บแ€žแ€ฐแ€˜แ€šแ€บแ€”แ€พแ€…แ€บแ€šแ€ฑแ€ฌแ€€แ€บ แ€‘แ€ญแ€”แ€บแ€ธแ€‘แ€ฌแ€ธแ€”แ€ญแ€ฏแ€„แ€บแ€™แ€œแ€ฒแ‹

Dungeon แ€กแ€†แ€ฑแ€ฌแ€€แ€บแ€กแ€ฆ- แ€žแ€„แ€ทแ€บแ€‘แ€ฑแ€ฌแ€„แ€บแ แ€กแ€•แ€ผแ€„แ€บแ€กแ€†แ€„แ€บแ€€แ€ญแ€ฏ แ€’แ€ฎแ€‡แ€ญแ€ฏแ€„แ€บแ€ธแ€†แ€ฝแ€ฒแ€•แ€ซแ‹ แ€›แ€”แ€บแ€žแ€ฐแ€™แ€ปแ€ฌแ€ธแ€žแ€ฝแ€ฌแ€ธแ€™แ€Šแ€ทแ€บแ€œแ€™แ€บแ€ธแ€€แ€ผแ€ฑแ€ฌแ€„แ€บแ€ธแ€™แ€ปแ€ฌแ€ธแ€€แ€ญแ€ฏ แ€‚แ€›แ€ฏแ€แ€…แ€ญแ€ฏแ€€แ€บแ€แ€ฝแ€€แ€บแ€แ€ปแ€€แ€บแ€•แ€ผแ€ฎแ€ธ แ€กแ€‘แ€ญแ€›แ€ฑแ€ฌแ€€แ€บแ€†แ€ฏแ€ถแ€ธ แ€แ€ถแ€…แ€…แ€บแ€œแ€ญแ€ฏแ€„แ€บแ€ธแ€™แ€ปแ€ฌแ€ธแ€€แ€ญแ€ฏ แ€–แ€”แ€บแ€แ€ฎแ€ธแ€•แ€ซแ‹

Orb แ€™แ€ผแ€พแ€„แ€ทแ€บแ€แ€„แ€บแ€แ€ผแ€„แ€บแ€ธ- แ€žแ€„แ€บแ orbs แ€€แ€ญแ€ฏ แ€กแ€ฌแ€ธแ€€แ€ฑแ€ฌแ€„แ€บแ€ธแ€…แ€ฑแ€•แ€ผแ€ฎแ€ธแŠ แ€žแ€„แ€บแแ€—แ€ปแ€ฐแ€Ÿแ€ฌแแ€žแ€ฑแ€ฌแ€ทแ€แ€ปแ€€แ€บแ€”แ€พแ€„แ€ทแ€บ แ€›แ€”แ€บแ€žแ€ฐแ€™แ€ปแ€ฌแ€ธแ€€แ€ญแ€ฏ แ€žแ€ฏแ€แ€บแ€žแ€„แ€บแ€›แ€”แ€บ แ€กแ€…แ€ฝแ€™แ€บแ€ธแ€‘แ€€แ€บแ€žแ€ฑแ€ฌ แ€™แ€พแ€ฑแ€ฌแ€บแ€•แ€Šแ€ฌแ€€แ€ญแ€ฏ แ€‘แ€ฏแ€แ€บแ€œแ€ฝแ€พแ€แ€บแ€•แ€ซแ‹

Hunter Enhancement- แ€›แ€”แ€บแ€žแ€ฐแ€กแ€œแ€ฏแ€ถแ€ธแ€กแ€›แ€„แ€บแ€ธแ€€แ€ผแ€ฌแ€ธแ€แ€ฝแ€„แ€บแ€•แ€„แ€บ แ€›แ€พแ€„แ€บแ€žแ€”แ€บแ€”แ€ญแ€ฏแ€„แ€บแ€…แ€ฑแ€›แ€”แ€บ แ€žแ€„แ€บแแ€‘แ€ฑแ€ฌแ€„แ€บแ€€แ€ญแ€ฏแ€€แ€ฌแ€€แ€ฝแ€šแ€บแ€žแ€Šแ€ทแ€บแ€™แ€ฏแ€†แ€ญแ€ฏแ€ธแ€™แ€ปแ€ฌแ€ธแ€€แ€ญแ€ฏ แ€กแ€†แ€„แ€ทแ€บแ€™แ€ผแ€พแ€„แ€ทแ€บแ€•แ€ซแ‹ แ€กแ€†แ€ฏแ€ถแ€ธแ€…แ€ฝแ€”แ€บแ€žแ€ฑแ€ฌ แ€™แ€ฏแ€†แ€ญแ€ฏแ€ธแ€กแ€–แ€ฝแ€ฒแ€ทแ€€แ€ญแ€ฏ แ€–แ€ฝแ€ฒแ€ทแ€…แ€Šแ€บแ€ธแ€›แ€”แ€บ แ€กแ€†แ€„แ€ทแ€บแ€™แ€ผแ€พแ€„แ€ทแ€บแ€แ€„แ€บแ€™แ€พแ€ฏ แ€กแ€™แ€ปแ€ญแ€ฏแ€ธแ€™แ€ปแ€ญแ€ฏแ€ธแ€€แ€ญแ€ฏ แ€กแ€žแ€ฏแ€ถแ€ธแ€•แ€ผแ€ฏแ€•แ€ซแ‹

Strategic Thinking- แ€กแ€€แ€ปแ€‰แ€บแ€ธแ€‘แ€ฑแ€ฌแ€„แ€บแ€‘แ€ฒแ€แ€ฝแ€„แ€บ แ€•แ€ผแ€ฏแ€œแ€ฏแ€•แ€บแ€‘แ€ฌแ€ธแ€žแ€ฑแ€ฌ แ€›แ€ญแ€ฏแ€ธแ€›แ€พแ€„แ€บแ€ธแ€žแ€ฑแ€ฌ แ€™แ€ปแ€พแ€ฑแ€ฌแ€บแ€…แ€„แ€บแ€€แ€ฌแ€€แ€ฝแ€šแ€บแ€›แ€ฑแ€ธแ€‘แ€€แ€บ แ€แ€ฎแ€‘แ€ฝแ€„แ€บแ€–แ€”แ€บแ€แ€ฎแ€ธแ€™แ€พแ€ฏแ€”แ€Šแ€บแ€ธแ€—แ€ปแ€ฐแ€Ÿแ€ฌแ€”แ€พแ€„แ€ทแ€บ แ€œแ€ปแ€„แ€บแ€™แ€ผแ€”แ€บแ€…แ€ฝแ€ฌ แ€…แ€ฎแ€›แ€„แ€บแ€†แ€ฏแ€ถแ€ธแ€–แ€ผแ€แ€บแ€›แ€”แ€บ แ€œแ€ญแ€ฏแ€กแ€•แ€บแ€žแ€Šแ€บแ‹ แ€žแ€„แ€บแแ€€แ€ญแ€ฏแ€šแ€บแ€•แ€ญแ€ฏแ€„แ€บแ€‘แ€ฐแ€ธแ€แ€ผแ€ฌแ€ธแ€žแ€ฑแ€ฌแ€‘แ€ฑแ€ฌแ€„แ€บแ€‘แ€ฒแ€แ€ฝแ€„แ€บ แ€’แ€ฎแ€‡แ€ญแ€ฏแ€„แ€บแ€ธแ€‘แ€ฏแ€แ€บแ€•แ€ผแ€ฎแ€ธ แ€กแ€†แ€ฏแ€ถแ€ธแ€™แ€ฒแ€ทแ€›แ€”แ€บแ€žแ€ฐแ€œแ€พแ€ญแ€ฏแ€„แ€บแ€ธแ€™แ€ปแ€ฌแ€ธแ€€แ€ญแ€ฏ แ€แ€ฝแ€”แ€บแ€ธแ€œแ€พแ€”แ€บแ€•แ€ซแ‹

แ€™แ€„แ€บแ€ธแ€›แ€ฒแ€ทแ€‘แ€ฑแ€ฌแ€„แ€บแ€‘แ€ฒแ€™แ€พแ€ฌ แ€žแ€แ€„แ€บแ€–แ€ผแ€…แ€บแ€•แ€ซแ€…แ€ฑแ‹ แ€žแ€„แ€ทแ€บแ€‚แ€ญแ€™แ€บแ€ธแ แ€กแ€ฌแ€›แ€ฏแ€ถแ€แ€ถแ€…แ€ฌแ€ธแ€™แ€พแ€ฏแ€”แ€พแ€„แ€ทแ€บ แ€—แ€ปแ€ฐแ€Ÿแ€ฌ แ€กแ€ฌแ€ธแ€€แ€ฑแ€ฌแ€„แ€บแ€ธแ€œแ€ฑแŠ แ€›แ€”แ€บแ€žแ€ฐแ€™แ€ปแ€ฌแ€ธ แ€›แ€•แ€บแ€แ€”แ€ทแ€บแ€”แ€ญแ€ฏแ€„แ€บแ€œแ€ฑแ€œแ€ฑแ€–แ€ผแ€…แ€บแ€žแ€Šแ€บแ‹ แ€žแ€„แ€บแแ€—แ€ปแ€ฐแ€Ÿแ€ฌแ€”แ€พแ€„แ€ทแ€บ แ€’แ€ฎแ€‡แ€ญแ€ฏแ€„แ€บแ€ธแ€™แ€ปแ€ฌแ€ธแ€–แ€ผแ€„แ€ทแ€บ แ€•แ€ผแ€ฎแ€ธแ€•แ€ผแ€Šแ€ทแ€บแ€…แ€ฏแ€ถแ€žแ€ฑแ€ฌ แ€‘แ€ฑแ€ฌแ€„แ€บแ€แ€ปแ€ฑแ€ฌแ€€แ€บแ€€แ€ญแ€ฏ แ€–แ€”แ€บแ€แ€ฎแ€ธแ€•แ€ผแ€ฎแ€ธ แ€žแ€„แ€บแแ€›แ€”แ€บแ€žแ€ฐแ€™แ€ปแ€ฌแ€ธแ€€แ€ญแ€ฏ แ€แ€ปแ€ฑแ€™แ€พแ€ฏแ€”แ€บแ€ธแ€•แ€ซแ‹
แ€กแ€•แ€บแ€’แ€ญแ€แ€บแ€œแ€ฏแ€•แ€บแ€แ€ฒแ€ทแ€žแ€Šแ€ทแ€บแ€›แ€€แ€บ
แ‚แ€แ‚แ„ แ€กแ€ฑแ€ฌแ€€แ€บ แ‚แ

แ€’แ€ฑแ€แ€ฌ แ€˜แ€ฑแ€ธแ€€แ€„แ€บแ€ธแ€œแ€ฏแ€ถแ€แ€ผแ€ฏแ€ถแ€›แ€ฑแ€ธ

แ€†แ€ฑแ€ฌแ€ทแ€–แ€บแ€แ€ฒแ€›แ€ฑแ€ธแ€žแ€ฐแ€™แ€ปแ€ฌแ€ธแ€€ แ€žแ€„แ€ทแ€บแ€’แ€ฑแ€แ€ฌแ€กแ€ฌแ€ธ แ€…แ€ฏแ€…แ€Šแ€บแ€ธแ€•แ€ฏแ€ถแ€”แ€พแ€„แ€ทแ€บ แ€™แ€ปแ€พแ€แ€ฑแ€•แ€ฏแ€ถแ€€แ€ญแ€ฏ แ€”แ€ฌแ€ธแ€œแ€Šแ€บแ€แ€ผแ€„แ€บแ€ธแ€™แ€พแ€…แ แ€œแ€ฏแ€ถแ€แ€ผแ€ฏแ€ถแ€™แ€พแ€ฏ แ€…แ€แ€„แ€บแ€žแ€Šแ€บแ‹ แ€’แ€ฑแ€แ€ฌแ€œแ€ฏแ€ถแ€แ€ผแ€ฏแ€ถแ€™แ€พแ€ฏแ€”แ€พแ€„แ€ทแ€บ แ€œแ€ฏแ€ถแ€แ€ผแ€ฏแ€ถแ€›แ€ฑแ€ธแ€œแ€ฏแ€•แ€บแ€†แ€ฑแ€ฌแ€„แ€บแ€™แ€พแ€ฏแ€™แ€ปแ€ฌแ€ธแ€žแ€Šแ€บ แ€žแ€„แ€บแแ€กแ€žแ€ฏแ€ถแ€ธแ€•แ€ผแ€ฏแ€™แ€พแ€ฏแŠ แ€’แ€ฑแ€žแ€”แ€พแ€„แ€ทแ€บ แ€กแ€žแ€€แ€บแ€กแ€•แ€ฑแ€ซแ€บแ€™แ€ฐแ€แ€Šแ€บแ แ€€แ€ฝแ€ฒแ€•แ€ผแ€ฌแ€ธแ€”แ€ญแ€ฏแ€„แ€บแ€žแ€Šแ€บแ‹ แ€†แ€ฑแ€ฌแ€ทแ€–แ€บแ€แ€ฒแ€›แ€ฑแ€ธแ€žแ€ฐแ€€ แ€คแ€กแ€แ€ปแ€€แ€บแ€กแ€œแ€€แ€บแ€€แ€ญแ€ฏ แ€•แ€ฑแ€ธแ€‘แ€ฌแ€ธแ€•แ€ผแ€ฎแ€ธ แ€กแ€แ€ปแ€ญแ€”แ€บแ€”แ€พแ€„แ€ทแ€บแ€กแ€™แ€ปแ€พ แ€•แ€ผแ€ฑแ€ฌแ€„แ€บแ€ธแ€œแ€ฒแ€”แ€ญแ€ฏแ€„แ€บแ€žแ€Šแ€บแ‹
แ€™แ€Šแ€บแ€žแ€Šแ€ทแ€บแ€’แ€ฑแ€แ€ฌแ€€แ€ญแ€ฏแ€™แ€ปแ€พ แ€•แ€ผแ€„แ€บแ€•แ€กแ€–แ€ฝแ€ฒแ€ทแ€กแ€…แ€Šแ€บแ€ธแ€™แ€ปแ€ฌแ€ธแ€”แ€พแ€„แ€ทแ€บ แ€™แ€ปแ€พแ€แ€ฑแ€แ€ผแ€„แ€บแ€ธแ€™แ€›แ€พแ€ญแ€•แ€ซ
แ€†แ€ฑแ€ฌแ€ทแ€–แ€บแ€แ€ฒแ€›แ€ฑแ€ธแ€žแ€ฐแ€™แ€ปแ€ฌแ€ธแ แ€™แ€ปแ€พแ€แ€ฑแ€™แ€พแ€ฏแ€†แ€ญแ€ฏแ€„แ€บแ€›แ€ฌ แ€–แ€ฑแ€ฌแ€บแ€•แ€ผแ€™แ€พแ€ฏแ€€แ€ญแ€ฏ แ€•แ€ญแ€ฏแ€™แ€ญแ€ฏแ€œแ€ฑแ€ทแ€œแ€ฌแ€›แ€”แ€บ
แ€™แ€Šแ€บแ€žแ€Šแ€ทแ€บแ€’แ€ฑแ€แ€ฌแ€€แ€ญแ€ฏแ€™แ€ปแ€พ แ€…แ€ฏแ€…แ€Šแ€บแ€ธแ€แ€ผแ€„แ€บแ€ธแ€™แ€›แ€พแ€ญแ€•แ€ซ
แ€†แ€ฑแ€ฌแ€ทแ€–แ€บแ€แ€ฒแ€›แ€ฑแ€ธแ€žแ€ฐแ€™แ€ปแ€ฌแ€ธแ แ€…แ€ฏแ€…แ€Šแ€บแ€ธแ€™แ€พแ€ฏแ€†แ€ญแ€ฏแ€„แ€บแ€›แ€ฌ แ€–แ€ฑแ€ฌแ€บแ€•แ€ผแ€™แ€พแ€ฏแ€€แ€ญแ€ฏ แ€•แ€ญแ€ฏแ€™แ€ญแ€ฏแ€œแ€ฑแ€ทแ€œแ€ฌแ€›แ€”แ€บ
แ€’แ€ฑแ€แ€ฌแ€€แ€ญแ€ฏ แ€กแ€žแ€ฝแ€„แ€บแ€แ€พแ€€แ€บแ แ€กแ€€แ€ฐแ€ธแ€กแ€•แ€ผแ€ฑแ€ฌแ€„แ€บแ€ธแ€œแ€ฏแ€•แ€บแ€žแ€Šแ€บ
แ€’แ€ฑแ€แ€ฌแ€™แ€ปแ€ฌแ€ธแ€–แ€ปแ€€แ€บแ€›แ€”แ€บ แ€แ€ฑแ€ฌแ€„แ€บแ€ธแ€†แ€ญแ€ฏแ€”แ€ญแ€ฏแ€„แ€บแ€žแ€Šแ€บ
โ€˜Play แ€™แ€ญแ€žแ€ฌแ€ธแ€…แ€ฏ แ€™แ€ฐแ€แ€ซแ€’โ€™ แ€€แ€ญแ€ฏ แ€กแ€œแ€ฑแ€ธแ€กแ€”แ€€แ€บแ€‘แ€ฌแ€ธ แ€œแ€ญแ€ฏแ€€แ€บแ€”แ€ฌแ€•แ€ซแ€žแ€Šแ€บ

แ€กแ€žแ€…แ€บแ€™แ€ปแ€ฌแ€ธ

"Arrange the map freely and conquer the dungeon with your own strategy!"

Patch Notes 1.3.1

Fixed an issue where the orb's stats were not applied when continuing the game.
When pressing the hunter sale button, a confirmation popup has been added to prevent accidental sales.

แ€กแ€€แ€บแ€•แ€บ แ€กแ€€แ€ฐแ€กแ€Šแ€ฎ

แ€†แ€ฑแ€ฌแ€ทแ€–แ€บแ€แ€ฒแ€›แ€ฑแ€ธแ€žแ€ฐแ€กแ€€แ€ผแ€ฑแ€ฌแ€„แ€บแ€ธ
์ด์ •๋ชจ
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